Author Topic: Insubordination, Inc.  (Read 213 times)

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Offline Judith Eastman

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Insubordination, Inc.
« on: June 04, 2018, 10:18:42 pm »
Mission Title: Insubordination Incorporated
Synopsis: The USS Yourship is transporting experimental new torpedoes for trials. During the trip, the crew become sassy and all but cease obeying the chain of command. Meanwhile, a group of stowaway Ferengi (who, unbeknownst to the crew, released a chemical into the ship that caused the sass) are trying to steal the new torpedoes. Can the crew overcome their internal jerks to pull through?

Starting Point: At a starbase, the torpedoes are onloaded
End Goal: The chemicals are cleared out from the air and the Ferengi are in the brig.
Story points that must be passed?:
1. The crew starts getting all antagonistic
2. Some disruptions in the torpedo bays, but everyone is too busy fighting
3. Some enterprising officer figures out that there's something funny in the air.
4a. The Ferengi are discovered and caught and/or airlocked
4b. The air is cleared out

Departments: (To make sure everyone has something to do.)
- Flight: Steer the ship, possibly steal a shuttle if scolded.
- Engineering: Help clear out the air, repair any damage from wanton crewmembers breaking stuff.
- Operations: Try to make some scheduling with all the poorly-behaved crew
- Security and tactical: Investigate and apprehend the Ferengi
- Medical: Get the chemical out of the air, heal any crewman who gets in a fight
- Science: Get the chemical out of the air
-Everyone: Act sassy and/or insane.
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