A House Divided (Medical/Humanitarian Adventure)

Started by Solluk, August 18, 2017, 02:04:45 PM

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Solluk

Basic Premise: Starfleet remote sensor outposts detect a large, slow-moving vessel approaching its borders at Warp 1, and Yourship (regardless of its potential unsuitability) is the closest ship able to investigate.  What Yourship finds is a massive three-kilometer-long generational vessel travelling at lightspeed.  (Generational vessels are typically sublight or low-warp ships designed so that multiple generations of people can be born, live, and die aboard while the ship proceeds slowly to a distant star.)  Yourship is hailed by two groups on the Generational vessel, the Sopoxi Republic and the Sopoxi Proletariat.  They each state that they have been in a thirty-years-long war with the opposite group over grievences about how to manage the ship.  They each claim that they have many injured war casualties, and that the generational ship's systems have been sabotaged by the other group and are failing.  They each request assistance, as within days the failing support systems of their ship will completely break down and everyone will die.  Now Yourship must find a way to help these people without interfering in their war or allowing them to come to blows...

Starting Point: Yourship is sent to investigate a slow-moving vessel approaching Federation space.

End Goal: Yourship returns the Supoxi to their vessel, leaving it up to them whether they will continue their conflict or save themselves from doom.

Story points that must be passed?:

I) Yourship is sent to investigate a slow-moving vessel approaching Federation space.

II) Yourship is hailed by two groups on the Generational vessel, the Sopoxi Republic and the Sopoxi Proletariat.  They each state that they have been in a thirty-years-long war with the opposite group over grievences about how to manage the ship.  They each claim that they have many injured war casualties, and that the generational ship's systems have been sabotaged by the other group and are failing.  They each request assistance, as within days the failing support systems of their ship will completely break down and everyone will die.

III) Yourship takes on wounded members of both groups, trying to treat them while also keeping them separate.  Yourship also sends engineering teams to the Sopoxi vessel to repair its life support systems.  The wounded patients and engineering teams must be transported by shuttle because radiation leaks from the ailing generational ship are interfering with transporter use.

IV) Despite best efforts, multiple medical emergencies among the wounded and limited resources force some of the two factions to be treated in the same spaces.  When they become aware of each other, those who are well enough attempt to continue their battles in sickbay, forcing Security to quell the fights.

V) Meanwhile, on the Sopoxi vessel, the two groups insist that repair teams only repair systems that will benefit their group, while refusing access to systems that will benefit the opposing group.  Unfortunately, a lasting fix will require access to systems that will benefit both groups in their various territories within the generational ship.

VI)  The Captain and/or Diplomatic Officer and Counselor attempt to mediate a peace between the two Sopoxi factions, explaining they must set aside their differences if they wish to survive.  But the Sopoxi leaders resist this.  Their seconds-in-command seem amenable to a peacy treaty, but the leaders refuse.

VII)  The Sopoxi ship can not be repaired unless each side is willing to allow repair of equipment that helps the other side but is only accessible from their own areas.  But the Sopoxi faction leaders steadfastly refuse.  Having no other option, Yourship Captain returns the Sopoxi to their ailing vessel and retrieves the Engineering teams, knowing the Sopoxi will die.

VIII) After returning the Sopoxi to their generational ship, sensors detect weapons fire and loss of life signs aboard the Sopoxi vessel.  It appears that their battle rages on, despite the futility of it.  But before Yourship departs, they receive a message from a new faction.  The Sopoxi Union.  The seconds-in-command of each faction staged a coup against their leaders and agreed to form a new government answerable to the concerns of both factions.  This new, united Sopoxi faction re-requests Federation aid.

IX) Yourship completes repairs and administers additional medical attention to the Sopoxi generational ship, allowing it to continue its path through Federation space enroute to their distant destination... with the hopes that their new peaceful union will continue.

Departments: (To make sure everyone has something to do.)

- Flight: Transporting engineering teams and wounded patients via shuttle.

- Engineering: Conducting repairs on the Sopoxi vessel.

- Operations: Helping to coordinate engineering teams on the Sopoxi vessel and aiding with repairs on site, including handling the routing of the Sopoxi system resources in an attempt to avoid damaged systems.

- Security and tactical: Quelling fights between Sopoxi factions on board Yourship.

- Medical: Treating injured Sopoxi faction members.

- Science: Providing sensor data on the Sopoxi vessel upon first contact, and reporting on actions within the Sopoxi vessel at the conclusion of the mission.  Might assist Engineering and Operations teams in dealing with the dated Sopoxi computer systems that the Sopoxi themselves no longer fully understand.

Additional Notes: This adventure is an homage to Let That Be Your Last Battlefield, an original series episode.  However, it allows for a less grim resolution to the conflict.  While this mission was designed with a Medical Ship in mind, it can actually be conducted by any large, capable ship that can handle mass casualties and has a lot of embarked craft aboard.

My Primary Shadowfleet Character:


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