Collision Course - Claimed

Started by Arrun Dihsar, September 02, 2017, 01:26:36 AM

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Arrun Dihsar

Mission Title: Collision Course

Summary: During a supply stop at a Federation Outpost, the Yourship witnesses two Starships collide with each other. One ship takes the brunt of damage and falls into a decaying orbit into a nearby planet. Rather than save the ship and its valuable cargo, the crew prematurely fires off its escape pods and evacuates. The ship is falling but can be saved. The Yourship must hurry to rescue the ship or at least save the cargo; meanwhile the other ship that is still functional is trying to repair its warp engine and is trying to flee from the damage they are at least half responsible for.

Start Point: Yourship is performing a normal supply stop at a Federation Outpost.
End Point: The FallShip and/or its cargo it saved; the FleeShip is stopped from running.

Story Beats
1: Yourship witnesses two ships, the FallShip and the FleeShip collide with each other by accident. FleeShip is sturdy but has damaged engines and cannot fly away right now; the Falling ship is in a decaying orbit and its crew prematurely abandons ship.

2: It is discovered the FallShip has valuable cargo and the ship itself is the livelihood of the crew than abandoned it.

3: The FleeShip's crew is trying to repair its engines and is attempting to escape from any responsibility.

4: Rescued crew of the FallShip can offer minimal advice to save the ship but are scared to do it themselves.

5: Crew of the FleeShip will resist with force but won't fight to the death or anything so crazy.

6: Investigating the cause of the collision the FallShip at fault; FleeShip thought they were at fault and that's why they were fleeing.

Department Overview:
Science: They know what  the cargo is and how valuable it is; they also know how to safely move it.
Medical: Crew on both ships have suffered injured and can use medical help.
Flight: Trained Pilots can help get the Yourship into position; also they can seize control of the FallShip and try to pull it from its decaying orbit; fighting with the FleeShip
Sec/Tac: The FallShip crew needs to be secured; the Fallsip is damaged and the security of an away team is of concern; also, the FleeShip needs to be stopped and possibly boarded for investigation. Also, both crews need to be subject to an investigation to determine why the collision happened at all. Space is a big place, ships just don't bump into each other like that.
Engineering: The FallShip is damaged and is need of emergency repairs if it has any chance of reaching escape velocity.
Ops: Recovery of the FallShip crew needs to be organized and manged; any cargo rescued catalogued and tracked; and personal effects of captured/rescured crew.


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