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Raid of Paradise

Started by Arrun Dihsar, August 28, 2017, 12:09:50 PM

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Arrun Dihsar

Mission Title: Raid of Paradise
Synopsis: The crew of the USS Yourship are enjoying shore leave on Risa when a trio of Orion Syndicate pirate ships warp into orbit and strafe the compound most of the crew are trying to enjoy. Several buildings are destroyed or otherwise severely damaged; numerous other visitors and some of the crew are badly injured or beamed away; and the USS Yourship is the only vessel currently in orbit. Who has been hurt or kidnapped? Why did the Orions perform such a bold attack? How will the crew of the USS Yourship handle this Raid of Paradise?

Starting Point: The USS Yourship is in orbit performing routine diagnostics while many of the crew are on Risa enjoying themselves. Just before the attack.

End Goal: The USS Yourship rescues any would-be slaves, and discovers a new threat from within the Orion Syndicate.

Story points that must be passed?:
1) Before the Raid: Have some fun! Hit the waves, enjoy the sun, maybe some indoor sports. Get comfortable and perhaps advance some social links between each other or some of the local Risans. Some may be still aboard the USS Yourship helping with the diagnostics or managing a crew eager to enjoy Risa for themselves.

2) During the Raid: The USS Yourship is at first surprised by the sudden warp in of three strange ships racing toward the planet. With alarming speed the trios weapons power up and the crew must race to halt any Diagnostics or maintainance work and prepare battlestations. Meanwhile, those on planet are caught up in the fly-by raid, witnessing thier fellow crew and some of the Risans vanish as they are beamed away; while some are present in buildings and rooms that are struck with ship-to-ground phaser fire. In the chaos those on planet have to render what aid they can and prepare to be beamed back to their ship. (OPTIONAL: The Captain can be badly injured or kidnapped themselves to force the XO to take command; some of the crew can be kidnapped and somehow deal with their captivity and escape attempts.)

3) After the Raid: The USS Yourship has gotten to battlestations and can detect the havoc wrought on the pleasure planet. They begin to close with the trio of raiders who recklessly warp from just within atmosphere. The crew is left a medical crisis of many injured and dying, including crew; but also the duty to pursue and rescue those who had been kidnapped before they disappear into the slave trade.

4)Duty to Pursue/Medical Crisis: The USS Yourship must decide how much effort is put toward aiding the Risians and pursueing the Orion pirates. Those left on planet might be able to discover if anyone on planet knows why the Orion Syndicate attacked Risa or if anyone of special note was visiting; while managing a crisis alongside Risan Emergency Services. Those pursueing the Orions have to chase the Orions at high warp and quickly try to stop or board the ships to rescue the captives. (OPTIONAL Pt.II: If any crew have been kidnapped, they have a ship full off mean and surly slavers to outwit and overcome to aid in thier own escape while protecting the other captives.)

5)It All Comes To A Head: The USS Yourship has rescued captives from at least two ships, while the third pushes its engines past dangerous limits in an attempt to outrace the Yourship. Some captives are hurt, many are outright scared. And if the last pirate ship continues the way it is, it is likely to overload its warp core. Meanwhile, those on planet will likely have gotten most of the planet situation under control and discovered an Orion Syndicate Boss had been discreetly vacationing and has been killed during the raid. They may even find one of the Boss's lovers or soldiers who speak of a reckless but rising star of the Orion Syndicate is actually behind the attack and has likely seized power of the Boss's men and ships. (Optional Pt. III: By now, all or some of the crew has been rescued and had some nasty fighting with the pirates or possibly sneaking around being saboteurs to help the Yourship rescue them. There maybe some crew still on the last of the three ships; if so, it is audibly obvious the ship is overworking its engines and they need to hurry and stop this ship if they want to survive.)

6)The Final Cut: The USS Yourship has a prolonged but delicate firefight at warp speed to bring the last Orion Syndicate Pirate ship to a halt. Those still on planet are aiding the local authorities to put the relevant witnesses into protective custody when they are attacked by New Boss Orion Syndicate members who had been waiting to see who snitched to the Federation. Many of not all the witnesses are killed in the attack while the Yourship crew helps defend the last witness to testify. (Optional Pt. IV: The ship is stopped, but the crew and captives still aboard cannot be beamed out due to interference of the overloading warp core. It is a race to the escape pods or to stop the core from overloading.)

7)It Ends: The USS Yourship has captured/destroyed the last Orion Syndicate pirate ship, investigations of sensor readings and interrogations of captured pirates indicate the New Boss was not on any of the ships, but every one of them is scared that their failure will lead to severe punishment. The planetside crew have gotten their witness into safe custody and are finally able to let the local authorities handle matters until thier ship can come back for them. (Optional Final: Those still left have either been beamed back to the Yourship or are examining the ship that manged to evade Starfleet listening posts and nearly outright a Starfleet starship. This is a harbinger of dire things to come from the Orion Syndicate.)

Departments: (To make sure everyone has something to do.)
- Flight: Shuttle pilots may be asked to help in the fighting against the smaller craft of the pirate ships; help the Yourship chase the pirates at warp; others may be using shuttles to aid the Risians in their crisis by becoming makeshift ambulance shuttles.
- Engineering: The Yourship was in the midst of some important diagnostics and maintenance routines. Going from near-dead to high-speed chase is not good for a starship and they must keep the ship fighting fit while in a warp speed battle.
- Operations: Beaming up injured crew members; beaming down medical teams; beaming up captives from pirate ships. Uses computer systems to help pinpoint unique weak points in the pirate ships that will lower shields but not damage the warp core. Also, helping manage the crisis relief efforts on Risa and ensuring enough supplies are brought down to be of help.
- Security and tactical: Helps maintain order on Risa after the attack; helps in the ship-to-ship fight; boarding of the pirate ships to help the captives or capture the ship; can help with the assassination attempts on Risa.
- Medical: Emergency medical services to the Risians and the crew; some surgery done aboard ship; EMS on planet to assist.
- Science: Can examine sensor readings of the Orion ships to determine how they were able to warp past Starfleet listening posts; examine the buildings damage to determine the reason for where they were hit; examine the ships for methods to get aboard through the shields.
- ANY: Be part of the captured crew and help the other captives escape or sabotage the pirate ships.


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