Finders Keepers, Finders Weepers - Claimed

Started by Amynta Lianez, August 25, 2017, 10:49:38 PM

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Amynta Lianez

(The title is a work in progress, feel free to suggest a better one)

Mission Title: Finders Keepers, Finders Weepers

Synopsis: USS ShipName runs across a small two-person vessel (think house-boat) whose life support is about to run out, and their distress signal is fading in and out as if there is interference. The small ship is taken aboard in the shuttle bay along with its crew and cargo; several ancient artifacts of an unknown civilization. When the Archaeologists awake in Sickbay, they are delirious, ranting and raving about how their ship was taken over by a ghost and they were almost killed. The crew assumes that the couple are just being superstitious, until everything they mentioned begins to take place on the USS ShipName as well, and some crew members even see the ghost. They have no choice but to find the source of the anomalies before their ship is lost to the ghost as well...

Starting Point: Finding the ship floating aimlessly not too far from an uninhabited planet filled with cities that have been utterly decimated, save for a few lone buildings.

End Goal: Find the source of the problems and stop it before the crew's lives are lost.

Story points that must be passed?:

-Find the archaeologists' ship; note important details about what happened to their vessel and it's location
-The archaeologists share story about the 'ghost' that was haunting them after they took artifacts, specifically detail the ghost they saw
-Technical errors begin to occur: power flickering for no apparent reason, temperature changes for no apparent reason, spooky whispers heard throughout the ship
-Crew members start seeing a 'ghost' on the ship, always alone, never together
-Need to connect the strange occurrences to the source, something that was brought on board in the beginning.
-Investigate that source and determine how it works, and why.
-Get rid of the problem in an ethical way.

Departments: (To make sure everyone has something to do.)

- Flight: Track the smaller vessel's path back to the planet, then take USS ShipName there and possibly explore the surface, may experience the Á¢â,¬Ëœghost'

- Engineering: Try to stop the many strange technical errors, possibly repair the small ship, also try and find the cause. May experience the Á¢â,¬Ëœghost.'

- Operations: Use tractor beam to pull in the vessel, try to maintain communications throughout the ship, try to capture recordings of the Á¢â,¬Ëœghost'

- Security and tactical: Keep an eye on the Á¢â,¬Ëœguests' and try to ghost hunt, should definitely experience the Á¢â,¬Ëœghost' to have them questioning everything as much as possible, may need to stop fights between paranoid crew members and nonbelievers in the 'ghost'

- Medical: Care for the Á¢â,¬Ëœguests' and the crew members who have seen the Á¢â,¬Ëœghost,' try to discern if there is a medical/neurological cause for the visions, deal with mass hysteria and paranoia among the crew (counselor if applicable for this, but any medical officer will probably run into that)

- Science: Search for the source of the issues, test anything brought on board (once it is realized that the source of the problem must be the newest thing added to the environment), and possibly explore the surface of the planet on an away team

(As a note I have a basic plan for the source of all problems and the solution, but I hate to post spoilers or stop the creativity of others from helping this flourish.)

Species: Trill (Unjoined)
"There is nothing either good or bad, but thinking makes it so."  Shakespeare (Hamlet)

Dylan Torngate


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