Halloween Special Mission - Your Ideas!

Started by kawolsky, September 19, 2012, 09:24:47 PM

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Raymundo Salas

#15

Halloween Special- (Insert B Movie esq. Title Here)

Overview

Horizon Station is located in the heart of the Risa Sector. Serving as both trade hub, and commercial real estate for many of the Federations most prominent business'. Starfleet also has contracted several defense contracts with the Station, many of which are highly restricted. But don't worry, as Starfleet spokesmen say "all research conducted is within guidelines and pose no significant risk to the public at large." At least was believed till 1345 hours yesterday. Shadow Fleet, conducting a officers conference and shore leave on Risa has been called upon to investigate the loss of contact with Lab 248: The Silver Key Project. The lab has gone complete black out and you must ascertain the risk to the rest of the station and its people.

The mission itself is simple, think Id Software Doom meets Star Trek. You have the simple setup of people taping into knowledge that they were not fully prepared for the full consequences. The Silver Key  Project has been set up to investigate the potential threat that fluidic space poses to our universe. They have been working on a gateway to tap into that otherworldly realm but after a year of trying they finally broke though. However Species 8472 are not the only inhabitants of this universe. While 8472 roam fluidic space in large living bioships. The entities that came though the gate way were some of the more lower forms of life. The first opening, a beast came out but not being adapt to our universe it collapsed outside the gateway. He was bulky, wide shoulders and a little bulge for a head with a opening on the chest for a mouth. Blade like claws for fingers that the team devised were meant for hunting bioships and its lower body was tapered to a set of small bulky legs with large paddles for feet.

They secured it and studied it for a few weeks. All the while it built up strength and began to adapt to life in our universe. Till one day a ion storm rolled though the system and disrupted the transporter network as it was transporting goods on and off ships. To save the cargo the engineers diverted power to the docks and caused a brown out. And containment of the creature was lost. It did not take long for it to wrak the lab and force it to go into automatic lock down. Now it is up to Shadow Fleet to investigate.

ALT Take

The Layout is exactly the same as before only will actually go go Doom with a gateway to Hell (Or some other dimension given the fleets sensitivity to using Hell as a setting) and have some demon come out to terrorize the station. In the first setting with 8472 I am planing to (see mission layout below) have the scientists try to send the best back but accidentally bringing more into the station. And of course have some of them escape the lab. With this take the demon would have intelligences and try to bring in more of its kind though the gate way.

For the rest of the plot see flow chart below

The Location-

  • Risa Sector

    • Planet Risa: A pleasant vacation world, famous for mild weather, warm sandy beaches and casual life style. The starting place for the mission is in the D. Button Casino Resort's main convention hall.
    • Horizon Station:As it is not a Starfleet built (ran by, but not owned) station it does not have that familiar mushroom shap is more of a saucer shape.
    • Administrative Offices: Top levels, mostly spacious offices and other of the nicer things that Starfleet provides for its members. It is located at one end of the structure
    • The Residential District: Many high end housing complexes. The stations attracts prosperity and those living there enjoy it.
    • The Commercial District: A buzz of shops for all to browse and many fine restaurants. The Risa Sectors Stock Exchange is also located in the heart of it. Over the last decade the station has continued to grow in the market share of the total cash flow of the Federation. Located in the heart of the station.
    • Engineering and Lower Decks
      • Cargo Bays and On Loading and Off Loading Docks: The life blood of the station. Handling countless Metric Tons of goods daily. Most movement of goods are handled by a complex industrial transporter network. Only moving the cargo manually when needed most work is handled form a control room near the boundary of the habituated part of the station.
      • Main Engineering: Located below the Docks it is like most any. Large reactor, control rooms, and all the machinery to keep things upstairs running the way it should.
    • The Labs: Located just below the Admin offices on top of the station

      • Lab 248: The Silver Key Project operates here and is funded by Starfleet to learn all that they can about fluidic space. It is divided into several sectors including a Gateway room. A number of work labs and living areas for the scientists all self contained.
      • There are various other labs in the same area of the station. They are all built more or less the same as 248. They run study's form anything form cosmetics to engineering projects.
    NPC's
    • Starfleet NPC's

      • Commander Ash: He is the Starfleet administrator of Horizon Station. Salt and pepper hair, heavy set, and a warm presence make for a person that people like to be around. It is clear he takes a very light handed approach to the running of the station. Starfleet pays him, and does not bother him so long as the traffic keeps moving and the business' are fulling the market. He is hesitate about the accident in Lab 248. he only has a vague idea about what the project details. He implores you to investigate quietly so as to not alarm the general public.
      • Chief of Security: Rel Tuk, a Andorran. Does not get along with the civilian Chief Engineer.
    • Silver Key NPC's
      TBA
      TBA
      TBA
    • Horizon Station NPC's

      • Dock Master: Fa'lor, a young Bajorin woman she is smart as a whip and eager to make a place for herself and her daughter. Fa'ten. Able to adapt to any curve that the challenges of the shipping business throws at her. All though she is often critique for being to clip and will run though a problem on the seat of her pants than take the few moments to think. Which has led to some harsh words between her and her coworkers.
      • Chief Engineer: Hershel Pots Older Man, dark skin and white curly hair. Does not get along with the restrictions of the imposing Security Chief saying that the constant monitoring and scrutiny of his workers is unacceptable. Add the Dock Master Fa'lor accusing his workers of steeling and there resulting increase of attention form Rel Tuk its no wonder he is a man on edge.
    • The D. Button Corporation NPC's

      • Donatello Button: Family head of the D. Button Corporation, a hotel and casino empire in the sector and primary backer to the Silver Key Project. Tall dark and handsome 'playboy' He has a personal interest that the nature of what happens at Lab 248 stays secret as the fallout could affect his personal stock in the exchange given he is days form a major merger with another corporation on Horizon Station.
      • Mr. G: Not much is on record on this Mr. G, only that he has been in the employment of the Button corporation for many many years. He is the bodyguard and personal agent of Mr. Button. He is a Well built Nausicaan and quick on his feet in a tough situation.
    • 8472 NPC's

      • "Monster Zero": the first being though the gateway. Completely violent and destructive it will also act as a ambush predator. Its claws will not dissolve its victim like a 8472 would. But they will shred anything. Even non reenforced deuterium platting. It moves on its knuckles and shoulders its way around except when attacking. Be careful it moves quick for something so large.
        Others TBA
    Note that for the 8472 NPC's if we do the ALT line the monsters can easily be changed with demons of varying kinds.
-EDIT-

the see below comments are for the mission plan that is not included here. this is just the setting to get a response on what people think.


Bio

T'Ra Jones

I think Salas and Meadows have cool ideas. Being possessed would be kind of fun. A demonic Vulcan... :P



Ich lache, weil es ein Loch in mir gibt.
-Evan Buehler

Saffir G'Tollikos

Crewman Hawkins in his underpants. Walking the corridors during Gamma Shift. That's all.

OR, zombies. The crew finds an Intrepid-class Starfleet vessel adrift in space. Full power, but no lifesigns. When the away team investigates, they find that the crew have all been turned into the walking dead via a Romulan biological weapon (posing interesting problems for our Romulan characters). They plot thickens when the away team discover the only way off the Ship of the Dead is to make their way to the escape pods on Deck 14. Who will live? Who will DINE???


Zuriel Soreka: Romulan killing spree!!!!!!
Alexander Wu: You guys forgot to bring redshirts...
Zuriel Soreka: Don't worry we will make some. Art and crafts!!!!!!
--Just another day on the USS Gibson

Michael Ferdinand

Quote from: Shelaf Greegy on September 20, 2012, 05:02:28 PM

I think you misunderstand. People who play crewmen in normal missions could have any role in the special mission, from CO downwards.

I am aware of this. However, not everyone will be able to fill in the senior positions, thus I made it so that everyone could be able to do something on the ship. The temporary senior staff can be evil and sadistic while the temporary junior staff can be good, holy, and try to save the day. It was just an idea anyways and something in my gut tells me that it will not happen now, but I'll keep it up.


Everything must be earned, for if it is given, there are no lessons learned.

Jonathan Sanchez

I like Tolly's (first), Salas, and Meadow's ideas.


Raymundo Salas

After thinking about it for my mission the will involve Demons, not species 8472. Demons have a more Halloween feel to them and it gives the plot more flexibility.


Bio

Adolph Klein

Well I had an idea of a mirror universe Terran Empire set mission from the joking conversation Sanchez and I had on another thread, though while that would be fun an interesting it really doesn't have a Halloween theme to it, despite how generally evil and immoral everyone in the MU is. So I did some thinking from the barely thrown together proposal I had from before along with some other ideas and came up with this:

Star Trek: Night of the Living Redshirts

The USS Exorcist, while on a routine exploration mission, picks up a distress call from the USS Phantom. There are no details beyond a basic homing beacon that reveals a location. When they arrive they find the Phantom has been disabled by a large explosion in the engineering compartment. When they beam over they find much to their surprise that a few of the crew are actually alive... sort of.

The Phantom's security teams became infected with a strange disease akin to zombism on their last away mission on a nearby planet. The Redshirts, being resentful of their transformation without an apparent cure, coupled with their high mortality rate, mutinied and killed the rest of their crew. The Phantom was heavily damaged in the process so a distress call was sent in to lure another vessel in.

Now it is a struggle between the Undead Redshirts and the crew of the Exorcist for survival. The zombie redshirts pass themselves off as survivors of a tragic accident to gain the trust of the Exorcist crew. But their story has holes in it, and so do some of them. Will the zombie redshirts be able to win their freedom? Will the crew of the Exorcist find a cure? Is it true that zombism can be transmitted by bite like vampires? Find out in... Night of the Living Redshirts!

---

Obviously this would be a TOS era mission for nostalgia's sake, though could easily be adapted to a TNG time era if demand is strong enough. This would be a fun mission that would allow people to play as both the Zombie Redshirts and as the normal crew of the Exorcist. The ending would be sort of open ended. Depending on how things go the zombies could be cured, the redshirts could win their "freedom", and the crew could be turned into zombies or just killed and of course we all know redshirts can be killed... but can they be killed twice?


Archangel Koris

I got bored in class, so here's my contribution!

Thanatos 1

A primary one distress call is sent out from a research base close to the border between the Federation and the Klingon Empire, called Thanatos 1.  No details were given.  Under orders from Starfleet Command, three starships are dispatched to respond:  The Discovery, the Churchill and the Gibson.  Worries are expressed about the tense state of diplomatic affairs with the Klingon Empire, (should he so wish, this could be an excuse for Admiral Kawolsky to join in on the mission).

Upon arrival of the three ships at Thanatos 1, the first thing that they notice is that both shields and deflectors are down,leaving the station vulnerable.  As Thanatos 1 is dedicated to exobiological and exogeological research, the decision is taken that it should be safe for each ship to send down a minimal away team.

The away teams beam down to a gory sight.  The entire crew and science teams of Thanatos 1 are dead, even the fauna specimens collected for study are dead.  Upon further examination by the medics of the combined away teams, they announce that the cause was, in all cases, suicide.

Returning to their respective ships, each member of the away team goes through a thorough medical examination.  One or two from each team declare to be tired/shaken/in need of time to reflect on the loss and go to their quarters where they themselves begin to think of suicide.  These thoughts begin to spread through the three crews and the first cases of suicide begin to appear.  One by one, systems go offline as if also infected.

It's up to the crews to work together to find out what's going on before they find themselves serving on ghost ships.

---
I imagined this to be somewhere along the lines of "The Naked Time"/"The Naked Now"; "Wolf In The Fold";  "Obsession"; the Despair Squid from Red Dwarf and a couple of bits from Dr Who and Torchwood.  Telling you them now would kinda spoil the mystery of the end of the mission, but I have thought out the ending/what is actually happening to the crew and how.

I thought it could be fun as a bit of character development as well, exploring the darker side of the characters as well as giving the captains a bit of a moral dilemma to work with.


Sukal

View Into Hell

This story is based from the TNG episode:  Parallels.  In one of those many starship ENTERPRISE-D's that show up near the end...there was one that was destroyed by our Timeline's ENTERPRISE-D.  In that parallel, a very haggard Captain Riker had mentioned that the Borg had nearly wiped out the Federation.

In a very desperate attempt to bring some help to the besieged and nearly lost Federation...someone from that reality finds a way to snare the Shadow Fleet, and bring them to their nightmarish reality.  How do the three ships deal with being caught in the midst of such a hideous nightmare...where essentially the Borg have assimilated all they once knew and loved?  Worse, the device that brought the Shadow Fleet to this reality short circuits.  Without repairs, there may be now way back to the correct reality, and time is running out.  As the crews rush to find a solution to repairing the device, and having to deal with Borg raids...a full Borg task force is on the way.  If they don't succeed, then Shadow Fleet will be forever lost in a nightmare that nearly was.  If they do succeed, can they possibly give the hope and help the battered Starfleet there needs to survive....


"'The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.' Those words were uttered by Judge Aaron Satie as wisdom and warning. The first time any man's freedom is trodden on, we're all damaged."  ~Captain Jean-Luc Picard:  2367

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